Real-time computer vision at a sports venue looks simple on a whiteboard: cameras produce video, models detect players and the ball, software reacts by steering a camera, cutting between angles or generating stats. The first design most teams draw sends every feed to the cloud, because that is where the GPUs and the MLOps tooling already live. That design fails on physics and economics before it fails on code. This post walks through how we split such a system between an on-site edge and the clo...
Edge vs cloud for real-time venue video analytics: where to split and how it fails
Multi-camera computer vision at a stadium or arena cannot depend on the venue's uplink. Here is how we split work between an on-site GPU edge and the cloud, the bandwidth and latency math behind it, and the failure modes we design for: WAN loss, GPU faults, clock drift and bad models.
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I am a Senior Software Engineer with over a decade of hands-on experience building, scaling, and maintaining complex systems across the full stack—spanning frontend, backend, and DevOps. Over the last 10 years, I have navigated diverse architectures and untangled some of the most frustrating, elusive bugs in production. I believe that every production incident is a massive learning opportunity. Having discovered hibug.me, I am excited to contribute to this knowledge base, breaking down root causes, and sharing verified fixes to help fellow developers debug faster and build more resilient systems.
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